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Psychology

How human behaves.

Related:

  • Learning — how human learn and what does knowledge mean

Resources

  • Games are problems people pay to solve
    • The philosophy of games, why games are attractive and why games exist
    • Why do we need problems to solve? A safe environment to practice
    • What do we want? Self-determination theory (autonomy, competence, relatedness)
    • Players look for surprising feedback. Great games create a safe environment to practice and give a sense of winning regularly
  • Have Attention Spans Been Declining
    • A meta-analysis of the available studies on attention span
    • Metrics to measure attention span and existing literature we have
    • There is no convincing evidence yet. The author gave what could an ideal study be like
  • What The Prisoner's Dilemma Reveals About Life, The Universe, and Everything | Veritasium
    • Axelord's tournament: tit-for-tat, repeat the last move
    • Nice: do not start retaliation first
    • Forgiving: do not keep defecting, be nice after the other cooperates
    • Retaliatory: strike back immediately, do not push over
    • Be clear: simple strategy, easy to cooperate, establish pattern of trust
    • Strategies evolves, and they can change the environment they play in because the game is not zero-sum
    • The evolution of trust | Nicky Case
  • YouTube: 37 - Why is this number everywhere? Veritasium
    • Asking people to pick random number is easy to land on 3, 7, 37, 73
    • Being odd, prime, with 3 and 7 makes it "more random"
    • Blue-seven phenomenon, across all culture humans are not good as making random choice